playtest detail (Playtest)



This is a playtest: a shakeout of the systems built so far, in a small test
            area. Your character is kept after the test.

            What there is to try:
              - Making a character (charcreate): race, archetype, attributes, looks.
              - Roleplay: short descriptions and recognition, poses, emotes, languages.
              - Fighting on the grid every room has, against other players and against the
                training dummy, the street thug and the corporate guard on the Training
                Floor (north of the Practice Yard).
              - Health, bleeding out and wounds, with a medkit and a trauma kit in the
                Storeroom.
              - Money: the Test Market, west of the Starting Room.

            Not in yet: jobs, districts, zone law, recovery insurance, magic, hacking,
            cyberware, communities. In the creation menu, (not yet) marks what nothing in
            the game uses so far.

            The rules of this test:
              - PvP: anything goes.
              - Death is final: your character is retired, and charcreate makes a new
                one. Staff can bring a character back on request.
              - Anything your MUD client does is fine: aliases, triggers, scripts.
              - If you leave the game in the middle of a fight, your character stays in
                the fight until it ends. While you're logged out, bleeding and healing
                wait for you.

            Tell us what you find: bug <text> for bugs, idea <text> for
            suggestions, and report <person> = <text> about someone's behavior.
            help getting started has the basics.